in 1 year
(via artoftheautomobile)
Lacoste “The Big Leap”
Lush. the visual extremity of an emotional experience. The use of the music caught my attention as well.
Shun Kawakami
Beautiful compositions with the mesh of mediums of elegant illustrative work and the composition of design.
(Source: shunkawakami.jp)
“In This War of Mine, the focus is shifted away from military operations portrayed in most games. Instead, it is a dark survival game where players control a group of civilians trying to stay alive in a besieged city. During the day snipers outside stop you from leaving your refuge, offering players time to craft, trade, upgrade their shelter, feed and cure their people. At night they must scavenge nearby areas in search for food, medicines, weapons and other useful items.
This War of Mine was inspired by real-life events and delivers a message. "This can happen in your city, in your country,” Michal Drozdowski, lead designer, said. “While designing a new game, we came across an article that described how one man survived in a besieged city. We learned about his hardships and the horror of that experience. We decided to work around this idea and make something real, something that moves people and make them think for a second. It’s about time that games, just like any other art form, start talking about important things.”
In TWoM players have to make life-and-death decisions based on their conscience. Try to protect everybody from your shelter or sacrifice some of them in order to prevail; there are no good or bad decisions during war. There’s only survival.“
(Source: kotaku.com)
Swimming pool with adjustable floors | AGOR
Efficiently utilizing the space and environment.
(Source: theinspiration.com)
Something I pictured in my head last night. They’re both extreme neither good or bad. Everything has a balance.
Cinematics from Pier Paolo on Vimeo.